Cultists & Cthulhu
It's Hard Work Running a Cthulhu Cult!
Your underlings are useless, madness is imminent, and a compelling sacrifice is hard to find (and those are just your Monday problems).
What could be finer than inviting horrors from beyond space and time to ravage the Earth? So! Fun! Lovecraftian humor keeps it light. Simple rules invite everyone to play! It's time to awaken some evil!
Second Edition contains new graphics, gameplay, and rules.
Contents:
82 Cult Cards
28 Ritual Cards
25 Tentacle Tokesn
5 Ritual Dice
2 Madness Dice
Rules Sheet
Ages: 8+
Players: 2-8
Game Length: 20-35 minutes
Mechanisms:
• Dice Rolling
• Take That