Windmill Valley: Blooming Sails Expansion
As the demand for tulips steadily grows, so does your desire to expand. You begin to envision new markets, new homes for your prized bulbs. The decision to buy a ship and take to the seas feels not just natural, but necessary - a bold step toward securing your future as a key player in the burgeoning tulip trade. With sails raised and hopes high, you set off, determined that your tulips will one day be among the most sought-after in the world.
Blooming Sails significantly changes how the Conduct Foreign Trade action works. Players now sail with their Ship between ports and may spend their Tulip Bulbs for various rewards. Moreover, the position of their Ship determines the benefits they may gain when advancing on the Calendar. The Calendar is also updated and allows players to choose if they want to use the regular or expert variant.
Contents:
1 Trade Sideboard
1 Double-sided Calendar Overlay Tile
1 Conduct Foreign Trade Action Overlay Tile
1 Water Level Overlay Tile
12 Wheel Enhancement Tiles
6 Farm Enhancement Card
4 Foreign Trade Cards
1 Starting Farm Enhancement Card
9 Demand Tiles
13 Port Tiles
25 Double Tulip Tiles
26 Single Patch Tiles
1 Bag
4 Additional Contract Tiles
4 Column Scoring Tiles
4 Row Scoring Tiles
4 Ship Tokens
32 Crates
Ages: 14+
Players: 1-4
Game Length: 45-90 minutes
This is not a stand-alone game. A copy of Windmill Valley is required to play.